Kopanev A. Visualization of the Russian North in Video Games: Function and Aesthetics

A. Kopanev
Peter the Great Museum of Anthropology and Ethnography (Kunstkamera) of the RAS
St. Petersburg, Russia
ORCID: 0000-0002-3385-9677
E-mail: aleksandrkopanev90@yandex.ru

 

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ABSTRACT. An analysis of the term “video games” inevitably raises the question of how virtual space is visualized as players interact with it during gameplay. Building interactive cyberspace from diverse pictorial elements is an important research topic not only in game studies but also in historical science. Northernness can be depicted in various ways, so this article aims to identify the most prominent vectors in the visualization of the Russian North as an ethnographic, geographical, semantic, emotional, and mechanical phenomenon. When creating a video game, authors must integrate various elements into a coherent composition: reality rendered through digital code must combine aesthetic and functional qualities. In this regard, the Russian North is characterized as a specific region that cannot be considered particularly widespread, despite popular stereotypes about the “Russian winter”. This article selects several examples and perspectives to demonstrate specific methods for processing visual markers of the Russian North from a game design standpoint. Special attention is paid to iconic video games such as Syberia and Rise of the Tomb Raider, as well as to broader trends in representing the North within specific genres, including horror and survival. Prospects for further research are highlighted through the work of Russian game designers from Yakutia, who emphasize the development of northern folklore themes as a foundation for visualizing new projects.

 

KEYWORDS: North, Northernness, Russia, visualization, video game, cyberspace

 

DOI 10.31250/2618-8600-2026-2(32)-172-187
UDC 39:0 04.92

 

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